 |
Excerpt reprinted by permission of Human
Kinetics, Champaign, IL., from COACHING FASTPITCH SOFTBALL SUCCESSFULLY, SECOND
EDITION by Kathy Veroni and Roanna Brazier.
Copyright © 2006 by Human Kinetics.
Available in bookstores, by calling 1-800-747-4457, or online at
www.humankinetics.com.
Click Here for a Direct Link to the book at Human
Kinetics
|
CHAPTER
9
OFFENSIVE
STRATEGIES
My ideal offense is one that executes proper fundamentals
consistently and under pressure. I like an aggressive offense that attacks the
ball at the plate and takes the extra bag on the base paths. This type of
offense puts constant pressure on the defense. The offensive strategies
presented in this chapter are written with this in mind.
Baserunning
Principles
Smart, aggressive, instinctive baserunning is a strategic
and effective weapon that can always keep the defense guessing. The first step
in teaching effective baserunning is to train your athletes to make their own
decisions. Many young athletes have been taught to rely on their coach to tell
them everythingwhen to run, when not to run, and when to take an extra
base. As a result, they never develop that game sense. I try to put as much
responsibility on the player as possible. The athletes need to learn how to see
the game while they are running, so we design gamelike drills for them to do
so. We encourage them in practice to be overly aggressive and find out what
their limits are so that during the game, they will know what they can and
cannot do.
By continually putting your players in competition during
practice, you can simultaneously teach them technical skills and decision
making, training them to develop the instinctive responses they will need
during the season. Coaches should not be afraid to stop a drill to point out
when a player is making an error. The goal is to quickly correct the mistake by
making that player, as well as her teammates, aware of the correct course of
action in a given situation. Whenever we hit, we also run the bases. We always
work on reading the ball off the bat, going for two bases at a time instead of
one, and ensuring that our players always know that their job is to score on
every ball that is hit. We regularly stop practice to call attention to
something that can be applied in a game.
Baserunning circuits, which emphasize reading and reacting,
can be placed into offensive and defensive drills. In the circuits, the bases
are loaded and the runners focus on a different skill at each base. At first
base, they may be working on base starts for a steal. At second, they might be
taking a large lead or anticipating a bunt. At third, they might practice what
to do when a contact play is on or practice tagging up. In each drill, the
runner is forced to read the ball, no matter where it goes. We give the
athletes a situation and teach them to read it, both offensively and
defensively.
Leads
A base runners leadoff stance will vary from base to
base. I like the rocker step, or the sprinter start, at first and second (see
figure 9.1). In this position, one foot is on the base, and one foot is behind.
The base runner rocks back as the pitcher is in the downswing of the pitch. The
runner should time her start so that she is leaving the base when the
pitchers heel has left the rubber. This allows the runner to be gone by
the time the ball leaves the pitchers hand. This cue lets her think about
the runners foot and the pitchers foot. On third base, we use a
traditional baseball start with one foot on the base and the other in front of
the base because I believe it opens up the entire field to the runners
view.
The length of a base runners lead is a regular sized
step and a dive away from the base. If the infield area is firm and in good
shape, the runner will be able to get back to first with greater ease. If the
dirt is loose or wet, the runners lead will have to be shortened.
Turns
In the ideal turn, the runner takes a right angle toward
second base. But we teach three different methods according to the athleticism
of our players. We start off by teaching an abbreviated turn so the runner
doesnt lose speed on her approach to the base. The runner begins angling
out for her turn when she is about 20 feet (6 meters) from the base. The length
of the angle away from the base should be no farther than 5 or 6 feet (1.5 to
1.8 meters). Once the runner has reached her ideal angle away from the base,
she must begin angling toward the base gradually so she can maintain as much
speed and balance as possible. The next method is a tight circle around all
bases. A small semicircle is used from bag to bag. The third and quickest
method, but most advanced, is the right angle to second. All methods require a
significant dipping of the left shoulder and a strong lean in toward the
infield. Either foot can land on the front inside corner of the base, but the
next step needs to be with the foot pointed at second base (see figure 9.2).
Tagging Up
In tagging up, the runner puts one foot on the bag and turns
to face the catch. This is a simple concept of the runner putting herself in
the best possible position for seeing the ball and the defensive players. It is
best if she times her start so she leaves the base when she sees the ball hit
the leather or sees that it will hit the ground. The base runner should see the
catch herself to avoid communication problems between the player and coach.
When the base runner feels she can safely make it to the
next bag after the catch is made, this will warrant a tag. When the ball is hit
foul and when the right fielder is running toward the line, the runner should
always tag. All other situations require a knowledge of the game situation,
speed of the runner, strength of the fielders arm, where the other
runners are, and the placement of the hit. We have our players automatically
think run unless a coach holds them up. This avoids a miscommunication between
the coach and player.
When the situation does not call for a tag, the runner needs
to get a safe lead. The runner should get far enough away from the bag that she
can make it to the next safely if the ball drops, yet close enough that she can
get back safely. Going halfway is not a phrase we use, because very
few hits require the runner to actually be halfway down the line. The base
runner should get set and watch the catch and not assume whether it will be
caught or dropped.
Staying in the
Path
The runner should stay in the path of a thrown ball on the
bases. Any time a runner can legally interfere with the throw from one fielder
to another, she should do so. However, she does not want to reduce her time to
the next base by changing her course on the base path. For example, with the
runner at first base and a ball hit to the second basemans left, the
runner needs to stay on the outside of the base path. With a runner on second
and a ground ball hit to the shortstops right, the runner should run
directly toward the third basemans glove, forcing a difficult throw from
the shortstop to the third baseman.
Another example occurs when the runner is at third and the
third baseman fields the ball going close to the line. The runner should stay
in the inside of the base path as she runs toward home plate, making a
difficult throw for the third baseman to the catcher. If the third baseman
catches the ball in foul territory, then the runner would stay on the outside
of the base path. The runner can never obstruct the view of the player fielding
the ball by throwing up her arms or hands or by going out of the baseline.
When the runner is advancing to second base on a ground ball
to the right side of the infield, she must avoid being tagged by the second
baseman. The runner should make every attempt to get by the second baseman, but
if she cannot, she must make the infielder come toward her to make the tag in
order to avoid a double play at first.
Sliding
The desire and the ability to slide are two important facets
of aggressive baserunning. Sliding must be taught so that it will be utilized
in the game and so that poor techniques will not result in injuries. There are
three reasons to slide:
- To reach a base going full speed without going by it.
- To avoid a tag at a base.
- To break up a double play attempt.
Once the runner decides to slide, she must slide without
hesitation. I will describe five slides: the figure four slide, the
pop-up slide off the figure four, the hook slide, the go by slide, and the
headfirst slide.
Figure Four Slide:
The figure four slide allows the runner to go
directly into the base. Either leg can be bent with the lower part of the bent
leg crossing under the knee of the straight leg. The bent leg remains parallel
to the ground in the slide. The cleats of the shoe that is underneath should be
facing out away from the ground. The straight leg is extended forward with the
knee slightly bent, and the foot is 5 to 10 inches (12.7 to 25.4 centimeters)
off the ground. The buttocks remain fully on the ground with the upper body
extended back to where the shoulder blades almost touch the ground. The neck is
arched forward with the chin toward the chest. The arms are bent and the hands
are up in the air (see figure 9.3).
Pop-Up Slide:
The pop-up slide is very similar to the figure
four except that the runner finishes the slide by standing on the base
and being ready to advance to the next base. The runner starts the slide about
eight feet (2.4 meters) from the base with the upper body remaining in a sit-up
position. The body weight is on the bent lower leg and extended back to the
buttocks (see figure 9.4a). The extended leg is slightly bent and raised three
to five inches (7.6 to 12.7 centi-meters) off the ground, and the instep of the
extended leg contacts the bag. As bag contact is made, the extended leg
straightens and the upper body moves forward. This movement should be enough to
carry the runner back to the upward position (see figure 9.4b).
Hook Slide:
The hook slide is used to avoid a tag. In this slide, the
ball has beaten the runner to the base but may be off target. When sliding to
the right side, the left leg bends with the foot out away from the body and the
right leg straight out in front. The players weight should be on the
right part of the buttocks with the upper body in a flat position and the head
up. The bag is hooked with the top of the left foots toes or
shoelaces.
Go By Slide:
The go by slide is another slide we use to avoid a tag. When
sliding to the right side of the bag, the runner puts herself in the
figure four position, but slides by the bag and grabs it with her
hand (see figure 9.5).
Headfirst Slide:
The headfirst slide allows the base runner to get to the
base quicker than any other slide. The disadvantage of the headfirst slide is
that it takes longer for the runner to come to her feet and continue on to the
next base. I do not recommend sliding headfirst into a tag play at home when
the catcher is blocking the plate or when attempting to break up a double play.
The slide is not a dive or a leap, but rather should appear as if the runner
were gliding on the top of water. Her arms should be stretched forward with a
slight bend in the elbows, and her head should be up to see the base. Her legs,
chest, and arms are all in one parallel plane to the ground. Contact with the
ground is made with the forearms, chest, and thighs, all at the same time (see
figure 9.6).
Going to
First
After contact, the batter needs to get to full speed by her
second step. Many times, a batter base runner gets thrown out at first by a
step, so it is important to work on quickness out of the box. On the way to
first, she should sneak a peek over her left shoulder a few steps down the line
to find out if she will be rounding first or running through it. Tilting the
head slightly toward the infield without slowing down will enable her to see.
After picking up the path of the ball, the runner must direct her attention to
the bag itself.
I instruct the base runner to make the decision about
whether to check the coach before going to second or not by the position of the
hit. On anything hit up the middle and over to the right-field foul line, the
runner makes her own decision. On anything hit to the third-base side of the
shortstop, she must look to the first-base coach. This strategy allows the
runner to react on her own without losing a step. When necessary, the coach
should communicate visually and vocally to the runner regarding whether she
should run through the base, take a turn, or go for second.
Every sure single must be considered a possible double. The
runner must make the defense stop her in her effort to get to second. Only when
the defense makes the play does the runner go back to first. If a coach is
going to allow the players the opportunity to make many of their base-path
decisions, she must spend time discussing baserunning philosophy. Some factors
the runner must concern herself with are her speed, the condition of the base
path, the inning and the score of the game, the number of outs, who the hitter
at the plate is, and the distance of the throw.
The quickest way to the bag is running through it. The only
time we allow a batter base runner to dive into first is to avoid a tag from an
errant throw.
Runner at
First
My first thought when a runner is at first base is to steal
second if we can. It is my first choice if the runner is quick and the catcher
is just above average, average, or below average. By teaching the runner to
leave on the pitchers heel release from the mound and to use a headfirst
or avoidance slide, I feel we can be at least 90 percent successful. After a
stolen base, our chance of scoring is very high.
If we want something less risky, we consider the sacrifice
bunt. As the batter squares, we want her to keep all options open. The batter
needs to be able to read the defense and act accordingly. We work on four types
of bunts: sacrifice, push bunt, slap, and fake slap. If the middle infielders
commit early and are playing back, a slap is very effective. If the corners are
aggressive and charge, the hitter should look to execute a push bunt. If the
corners and middle infielders are at a regular depth, the hitter should look to
fake slap and bunt or hit away. We also consider a hit-and-run in this
situation if we have a good runner and contact hitter.
Fake and Delayed
Steals
The fake steal will allow the coach to see how the middle
infielders react when the runner makes a break for second. If the coach sees
one or both of them shifting their position toward second, then they will be
susceptible to the hit-and-run play. The fake steal might open up a hole for
the batter if one or both of the middle infielders shift toward second.
With the delayed steal, the runner conceals her intent to
steal and then breaks for the bag when the catcher throws the ball back to the
pitcher or to the first baseman. The delayed steal is not a called play. The
player with good game sense, quick foot speed, and quick reaction is the one
who is the delayed stealer. Those designated must study the pitcher and the
catcher. A pitcher who looks lazy, does not pay attention to the runner on
every pitch, or gets upset with her pitching or the umpiring is a likely
candidate to steal on. The catcher who gets into a routine and throws the ball
back to the pitcher with very little thought of the runner is also a candidate.
I want my designated -stealers to think about the delayed steal as soon as they
reach any base, but they must be students of the play and study the pitcher and
catcher throughout the game to learn their rhythm. An aggressive catcher is
also a candidate to steal on because she will try to pick off the runner at
first. My runner can set up that play by appearing to be too far off the base
on the leadoff, and when the catcher tries to pick her off, BOOM, shes
gone.
Runner at First
and a Fly Ball:
Too many times we see base runners not being aggressive on
fly balls to the outfield. If the outfielder drops the ball, the runner is not
in a good position to advance to second and possibly third. When the ball is in
the air, the runner should get well off first base (a safe lead) and focus in
on the outfielder. Once the ball is caught, the runner makes eye contact with
the outfielder, forcing her to throw to first. A simple rule of thumb is this:
The farther the runner is from the fly ball, the farther away from first base
she should be. If the ball is hit very deep and there is the possibility of a
catch, the first-base coach yells Tag and then makes the decision
to send the runner on the catch. The runner must tag up on any foul ball hit in
the air and if other base runners are tagging. If the runner is tagging up, she
is doing so with the intent to advance to second or to make the defense think
she is by faking and drawing a throw.
Going to
Second
The runner leaving first should be completely aware of where
the softball is. As is the case with the runner rounding first, I want the
runner to make the decision whether to slide into second, round second, or go
to third. The runner should pick up the third-base coach when the ball is hit
behind her or in a location where she cannot easily see it in play, for
example, on
- any ball hit between right center to the right-field line,
- any ground ball hit behind the runner heading for second, or
- a hit-and-run when the ball is hit behind the runner.
The runner must pick up the coachs signal about 15 to
20 feet (4.5 to 6.0 meters) from second. I find it helpful to do one of three
things to signal the runner:
- Hold both arms high in the air to tell the runner to round the bag and find
the ball.
- Wave both arms in a circular pattern to bring the runner to third.
- Point at second base to let the runner know to take a turn but to stay near
the base.
Runner at
Second
As soon as the runner reaches second base, she must quickly
review the outs, the inning, the depth of the outfielders, and the hitter at
the plate. She should check the third-base coach for a sign and continue to
check after each pitch. On every pitch, the runner should take an explosive
jump off the base, selling a stolen base attempt.
Second base is the keystone: When we get a
player there, we must think about scoring. Can she steal third? I think this is
the easiest base to steal for the following reasons: (1) The catchers
vision and throw are blocked by the batter in the batters box, (2) the
communication between the shortstop and third baseman regarding who is covering
and when is very difficult, and (3) the batter can decoy the third baseman and
shortstop to confuse their coverage of third. I want to know if my runner can
beat the shortstop to the base, if we can decoy the third baseman and pull her
up with a fake bunt, if we can fake slap and freeze the shortstop, or if the
shortstop cheats toward third.
One option is to send the runner if she can beat the
shortstop to the bag and the third baseman is covering the steal. The batter
stays in her normal stance until the ball is nearly to the plate. She should
then attempt a fake bunt at the last second by putting her bat over the ball as
it crosses the strike zone. This will pull the third baseman in by a few steps,
and the base runner can beat the shortstop to third.
Another option, if we are going to steal and the shortstop
is cheating toward third, is to have the batter square to bunt to draw in the
third baseman, and then pull back, swing, and miss. This will freeze the
shortstop, and the footrace to third is on. If the shortstop knows better than
to freeze, she will try to cover third and may overcommit. This is the time to
hit the ball on the ground to the shortstop area because she will not be there;
she is breaking to cover third. This is our slap-and-steal or our hit-and-run
play.
Runner at Second
and a Fly Ball
When a runner on second base is reacting to a fly ball, she
must quickly decide whether or not to tag. Most of the time the decision will
have to be made by the runner, but there are some general rules I teach. They
are as follows:
- Tag up on any foul fly ball. If there is any doubt about the ball being
fair or foul, treat it as being fair. If the ball is caught in foul territory,
the runner will make the decision about advancing to third. Tag on a ball that
the right fielder must move toward the line or go back to catch.
- Tag up on all deep fly balls that are catchable in the outfield. Dont
tag on second when there is any chance the ball will not be caught.
- On a fly ball where the outfielder has a play on the runner going to third,
make every effort to get to third on the catch. However, with one out, a runner
should be more conservative because we do not want to make the third out at
third base. If the runner decides she cannot tag and advance, she should get as
far away from second as she can and still be able to return to the base if the
outfielder makes a throw to second. If there is a possibility that the
outfielder will not make the catch, the runner should never be tagging at the
base.
- With runners at both second and third or first, second, and third, if a
routine fly ball is hit to the outfield, runners should tag if there is a
chance the runner on third can score on the catch. On a throw to the plate, the
runner on second will tag and advance to third. If the outfielder making the
catch has no play on the runner from third, it is the decision of the runner on
second whether to attempt to advance to third. If the runner on second sees
that the runner on third is not going to tag on a catch, she must come down the
base path toward third as far as possible (and still be able to return to
second if the play is made there).
Runner at Second
and a Ground Ball
This represents one of the biggest decisions the runner must
make, and we spend a lot of time giving the runners the opportunity to tune
their instincts. Here are some general rules to follow when there are less than
two outs and the runner is not forced to advance.
- If the ball is hit behind the runner after her primary lead, she should be
able to advance to third.
- If the ball is hit in front of the runner after her primary lead, she must
stay balanced and advance only after the throw is made to first. This delayed
advancement is made only if the runner knows she can beat the return throw to
third.
- On a ground ball going toward the shortstop, if the runner can get over the
ball and put it behind her, she can continue to third. The runners speed,
the jump she gets, and the defensive ability of the shortstop must be taken
into consideration on a ball hit in the area of the shortstop.
- When the runner has to go to third because of a force play, I encourage her
to run directly toward the third basemans glove or the shortstops
glove if the shortstop is covering third.
Going to
Third
The runner leaving second base is responsible for her
actions until signaled to by the third-base coach. I like to move out of the
coachs box toward the plate so that I can make good eye contact with the
runner rounding third, give myself a little more time to decide what I want the
runner to do, and, if necessary, give myself time to change my mind. If the
ball is in front of the runner as she approaches third, she can use her own
judgment on whether or not to advance to the plate.
With a ball hit behind the runner, the third-base coach will
be making all of the decisions on advancing to the plate, rounding the base and
holding, or stopping at third. The runner should always think about scoring as
she heads toward third, and then she can make the adjustment if held up. I use
the following signs for the runner approaching third:
- Waving one arm in a circular motionI definitely want the runner to
score.
- Holding both arms high in the airI am telling the runner I do not
want her to score. I want her to aggressively round the base and then to find
the ball as she continues with a shuffle step toward the plate. The runner
needs to locate the ball after contacting third and now is responsible for the
next decision.
- Yelling BackI use this command when the runner has
aggressively rounded the base and is heading for the plate. I yell
Back and that conveys to the runner to immediately stop and return
to third. The runner must be prepared to dive back.
- Getting down on one knee and bringing both arms down toward the
groundI want the runner to slide; there is going to be a play made at
third. The runner is responsible for finding the ball if it gets by the third
baseman.
Runner at
Third
Once the runner reaches third, she must review the game
situation, such as the outs, score, and inning. I review with the runner what I
want her to do on various ground balls, fly balls, and passed balls. She must
check for signs each time she returns to the base.
Her lead should take her a step and a dive away from the bag
in foul territory. She should not turn her back away from the ball as she is
heading back to the bag unless there is a throw to the bag. If there is a play,
the quickest way back to the bag is in foul territory away from the reach of
the third baseman.
I always tell the runner it is her call on a passed ball or
wild pitch. By this, I mean if she has a good lead and is leaning toward the
plate and sees the ball get by the catcher, she decides whether she can beat
the play to the plate.
As soon as I can, I tell the runner to stay on the bag on a
fly and to take off on a fly blooper. I also let her know when to go on a
ground ball in the slot, score on an error, or go on an instinct ground ball.
An instinct ground ball is a ground ball that the runner believes she can score
on, taking into consideration her speed, the speed of the ground ball, and the
depth of the defense. With a fly blooper I say, Get off the bag, get off
the bag, and we score when the ball hits the ground. When a ground ball
is hit in the slot (the area between the corners and the pitcher), I want the
runner to score. When theres an error, I coach my runners to read the
play and try to score. In the final analysis, they use their instincts, and
they would score on a ground ball that pulls the corners way out of position or
on a play in which the corners go down on the ground to field the ball. They
may also be able to score on the throw from the third baseman to the first
baseman.
The on-deck hitter is the coach of the runner trying to
score. As soon as the ball is hit, she must position herself near the backstop
on the first-base side of the plate, in a direct line with the runner. She
gives the same signs as the third-base coach: arms up and yelling Up, up,
up or getting down on one knee and motioning with both hands to the
ground and yelling Hit it. Once she informs the runner to slide,
the runner must stay with the signal even though the play might not develop.
The on-deck hitter must be sure she is not too close to the plate where she
might be struck by the ball.
Runner at Third
and a Fly Ball:
On every ball hit in the air, I want my runners to respond
by heading back to the bag with the intention of tagging. Once she is at the
bag and evaluates the hit, then one of the following scenarios will occur:
- Foul ballI want my runners to tag up on any foul ball hit in
the air. If there is any doubt about whether the ball might be fair, they
should treat it as fair. I will make the decision on whether to score or not.
It will depend on the game situation or the depth of the ball. I will say,
Were going to go if I want them to score, or Not going
to go, draw the throw. When theyre drawing the throw, I want them
to go a safe distance down the line, keep balanced, and watch the throw coming
to the plate. If the ball gets by the catcher, they must read the play and
decide to score or return to third.
- Routine or deep flyThe same cues are given as in the previous
situation. I want the runner watching the ball and leaving exactly as the ball
touches the outfielders glove. I will send the runner if the fielder is
moving either back or laterally on a routine fly ball.
- Short fly ballIf the ball is too short to tag and score, then
the runner will get off the bag. The runners instincts should
tell her if the ball will not be caught.
Runner at Third
and a Ground Ball
When there is the possibility of a ground ball with less
than two outs, I will tell the runner my options prior to the ball being
pitched. Depending on the situation, I tell them any one of the following:
- Not going to go on a ground ball but draw the throw.
- Going on a ground ball in the slot.
- Going on any ground ball anywhere (if there is another runner on second).
- Instinct ground ball (she will attempt to score if she sees an error, if
she gets a great jump on the ground ball, or on a slow ground ball).
Runners at Second
and Third
With runners at second and third, we are going to send the
runner to the plate on any ground ball to the infield. The runner at second
must get to third on the ground ball, and the batter base runner, after
reaching first, must quickly locate the ball and possibly get to second. The
runner on third will be going on any ground ball anywhere. By sending the
runner to the plate, this forces the infielders to field the ball and make a
good throw under a lot of pressure, and the catcher must execute a good tag. If
the runner is out at the plate, the worst that can happen is that we will have
runners at first and third.
Suicide and
Safety Squeeze
There are two types of bunts that attempt to score the
runner from third: the safety and the suicide squeeze. On the safety squeeze,
the runner does not go until the ball is obviously going down toward the
ground. This necessitates the runner waiting a split second to be sure the
pitch was not missed or popped up. I do not like to use the safety squeeze
because I feel that the delay reduces our chances of scoring the runner.
The suicide is a play to call only with the batters whose
bat control you trust. In the suicide squeeze, the runner is going on the pitch
as if she were stealing home. An alert base runner will be able to detect a
called pitchout by the catcher and retreat back to third. I like to use the
squeeze when the corners are playing a little deep and we have less than two
outs, with a solid bunter at the plate and an above average base runner.
|
The Big Bunter
We recently had a big, new secret weapon. We
were a little short on pinch hitters, but the one we did have was six feet
three inches tall and intimidating. The best part was that we would bring her
in the game with a runner at third. The opponents would see her and try to size
her up. We would have her take the first pitch as if she were going to hit.
Then on the next pitch we would put on the squeeze play. We were over 90
percent successful with this play. Her size said big, but her touch was soft
and accurate and scored runs.
|
Suicide
Hit-and-Run
The suicide hit-and-run is another play with the runner on
third going on the pitch. The batter must execute a ground ball. This is a
great play against a team that overplays a possible bunt or keeps their middle
infielders slightly deep. The pressure is on the batter to put the ball on the
ground.
Special
Plays
We do not have trick plays in our offense. But there are
times when the bats will go cold and we must create runs or manufacture an
offense. The score, inning, batter, and base runner are all factors that will
be considered when determining which of these plays to use.
First and Third This is a play that often trades an
out for a run. I send the runner from first to second at a full-speed run with
her eyes keying the ball, selling a straight steal but stopping about 20 feet
(6 meters) from second. She will stop in a balanced position to see where the
ball is. If the ball is at second, I want her to quickly retreat and get into a
rundown. If the ball has been cut off or was not thrown to second, she will
have the opportunity to continue to second. For the runner on third, I call one
of three plays: not going to go, but draw the throw; going on the throw
down toward second; or going on the throw through to
second.
On the first play, the runner on third gets a big jump,
forcing the catcher to pay attention to her and letting the runner steal
second. On the second play, the runner on third is going to the plate on the
catchers throw down toward second. The only question the runner on third
has to ask is, Is the ball going past the pitcher? If the ball goes
back to the pitcher, the runner on third must scramble back to avoid getting
picked off at third. This should give the runner on first the opportunity to
get to second easily. The third play takes the most work for the runner at
third. She will attempt to score on the catchers throw to second. She is
looking for the ball to go through the pitcher and
through the cutoff.
This has been a high-percentage play for us. The runner
going to second must sell the steal and be able to stop in a balanced position.
The runner on third must be familiar with the terminology and understand
exactly what is expected on each of the options.
Hit-and-Run The hit-and-run is used to try to move
the runner with a chance of fooling the defense into leaving their positions
too soon resulting in the runner and the batter being safe. The runner is
stealing on the pitch while sneaking a peek on the way down. The hitter is to
hit the ball no matter where it is pitched, and hit the ball on the ground,
preferably at the position whose job it is to cover the base on the steal.
Push BuntOn this play, the batter will push a
sacrifice bunt beyond the charging corners. The right-handed batter needs to
direct an inside pitch toward the shortstop and an outside pitch toward the
second baseman. The left-handed batter needs to direct an inside pitch toward
the second baseman and an outside pitch toward the shortstop. This is a play to
advance the runner and to get the batter base runner safe at first. I find this
play to be very effective with a runner on second as well as the one on
first.:p>
Sacrifice BuntOn the sacrifice bunt, the offensive
team is giving up the batter in order to advance a runner or runners. The ball
must not be fielded by the catcher, and it should be bunted toward the
baselines on the ground. The batter must make sure the pitch is a strike when
the bunt is on. When the runner is advancing to third, I prefer to have the
bunt directed toward the third baseman. If the batter makes the third baseman
field the ball, the batter has done her job, as long as it is a soft bunt. A
bunt down the first-base line will work just as well if the first baseman is
not left-handed, as long as it is well placed and away from the catcher.
Slap and StealThe slap and steal is very tough on the
middle infielders, because it forces them to cover two bases at the same time.
The shortstop must both cover second on a steal and field the ground ball. The
second baseman must cover first on a possible bunt or cover second on a ground
ball double play from the left side of the infield. On the slap and steal, the
runner goes on the pitch, and the batter shows a bunt but then slaps the ball
on the ground toward the shortstop position. This is a play that can advance
the runner and possibly have the batter safe at first.
Bunt and StealThe bunt and steal is a play where the
team can advance the runner two bases on a bunted ball. In this play, the
batter is instructed to drop a bunt toward the third baseman, forcing her to
field it. If the runner starts at first base, she will go to second on the bunt
and steal third on the infielders throw to first. This is an instinctive
play where the runner rounds second and picks up the action at third. If the
third baseman has fielded the bunt, the runner will have a good chance to get
to third before the pitcher, catcher, or left fielder can cover the bag.
Offensive
Decisions
I did some unusual research at a recent womens College
World Series. I studied nine offensive situations and kept track of the
decisions that coaches made as well as the outcomes of those offensive plays.
The results for each situation were as follows:
- Runner on first base and no outsThis situation occurred 50
times. The bunt was successful (meaning it moved the runner) 63 percent of the
time, and the runner eventually scored 15 percent of the time. The slap moved
the runner 17 percent of the time, but these runners never scored. The swing
successfully moved the runner 38 percent of the time, and the runner scored 8
percent of the time. The steal was tried 4 times and succeeded twice; these
runners did not score.
- Runner on first base and one outThis situation occurred 40
times. The bunt was tried 4 times and moved the runner every time. It was
successful 100 percent of the time. The runner eventually scored 25 percent of
the time. The slap was successful 33 percent of the time, and the runner scored
33 percent of the time. The coach selected the swing 29 of 40 times. It moved
the runner 28 percent of the time, and these runners eventually scored 14
percent of the time. The steal again came in at 50 percent success, but again
these runners did not score.
- Runner on first base and two outsThis situation occurred 55
times. The bunt and slap were not chosen. The swing was used 46 times, and it
successfully moved the runner 33 percent of the time; the runner eventually
scored 9 percent of the time. The steal was successful 67 percent of the time,
but again these runners did not score.
- Runner on second base and no outsThis situation occurred 14
times. The bunt was used 3 times, and 3 times the runner got to third base;
however, they never scored. The slap was tried twice, and the runner was not
advanced. The swing was tried 6 times, and the runner got to third base only
once (that runner eventually scored). The steal was tried 3 times, but the
runners never made it to third or the plate.
- Runner on second base and one outThis situation occurred 44
times. Neither the bunt nor the steal was tried. The slap was tried twice and
succeeded once (that runner did not score). The swing was tried 42 times and
succeeded 40 percent of the time. These runners eventually scored 6 times or 14
percent of the time.
- Runner on second base and two outsThis situation occurred 56
times. No bunts were tried. Two slaps were triedneither moved the runner.
The swing moved the runner 33 percent of the time, and 17 percent of the
runners that started on second eventually scored. The steal was tried twice,
and it succeeded once (that runner scored).
- Runner on third base and no outsThis situation never occurred
in the 12 games, looking at both the home and the visiting teams.
- Runner on third base and one outThis situation occurred 18
times. Neither the bunt nor the slap was employed. The swing was success-ful 47
percent of the time. When the swing was used, the runner scored 35 percent of
the time. (Note that if the play selected was a swing and the batter walked, I
called it a success.) A squeeze was used once, and that runner did not
score.
- Runner on third base and two outsThis situation occurred 34
times, and the swing was used every time. The swing moved the runner 38 percent
of the time, and they scored 24 percent of the time.
There are many offensive decisions the coach has to make.
What information does the coach use to make those decisions? Knowing your
personnel and trusting your instincts will allow you to draw your own
conclusions. You can do your own research by watching games and charting the
outcomes of the coaching decisions.
Signs and
Signals
I am the coach in the third-base coaching box, and I
initiate all offensive signals. It is the hitters responsibility to pick
up the third-base coach after every pitch for a possible sign. All base runners
pick up the signals from the third-base coach right after the pitcher has
received the ball back from the catcher. The hitter usually looks at me before
the base runner does, which gives me a chance to establish eye contact with the
hitter and then with the runner before flashing signs. This way I can give one
quick set of signs to both players.
If a player needs to have the signs repeated, she gives the
repeat sign by circling her hands in front of her body. When calling for the
suicide squeeze bunt, I have the batter give a sign back and the runner
acknowledge the sign to verify that all parties know the squeeze is on. Our
signals are learned and practiced as often as possible. We have signals for the
following:
- Suicide squeeze
- Slap or push bunt
- Sacrifice bunt or base hit bunt
- Bunt and steal
- Steal
- Slap and steal
- Repeat play
- Take off or clear
- Take
- Fake bunt and slap
- Swing and miss
- Hit-and-run
I give an indicator first and then the signal. For example,
touching my head is the indicator, and the sign that follows is the one to
execute. If the play is still on for the next pitch, I will give the repeat
play sign. We also have a take off signal to tell all parties the
play is off. You can also create a close signal to indicate the
play is on; without the close, nothing is on. You can be creative
with your signals, but you should keep them simple. Clear signals are essential
for good communication between players and coaches.
Baserunning
Drills
The following baserunning drills will help the athlete
improve mechanics and increase running speed. When these skills and actions are
practiced, they will help in increasing explosive power off the base while
increasing the aggressiveness of the base runner.
All Bases
Purpose: To improve the mechanics of base-running and
player conditioning.
Procedure: Athletes are lined up at home plate. A
coach is in the third-base coaching box, and a coach is in the first-base
coaching box. The runner sprints to first base and jogs to home plate. She
repeats this one time. The runner sprints to second and continues to round the
bases by jogging to home plate. She repeats this two times. The runner sprints
to third and jogs to home plate, repeating three times. Then the runner sprints
from home to home.
Coach
Communication
Purpose: To familiarize the player with the
coachs verbal cues and to improve the players reaction to those
cues.
Procedure: The team is divided into two groups. One
of the groups is in a line at home plate, and the other is in a line at second
base. One coach is at first, and one coach is at third. On a signal given by
one of the coaches, the first person in each line runs to the base ahead of
her. The runner looks to pick up the coachs physical and verbal cues on
whether to stay at that base, advance, or any other baserunning situations.
When both runners have finished their route, the next two runners will begin
when given the signal. This sequence continues for as long as desired.
Independent
Runner
Purpose: To experience gamelike baserunning
situations at three different bases.
Procedure: All defensive positions are filled. There
are base runners at home, first, and third. A coach is at home plate with a
ball, and the pitcher is on the mound with a ball. The pitcher pitches the ball
to the catcher, the runners get their jumps, and when the ball hits the strike
zone, the coach hits a ball into the field of play (fungo hit). The runners
react accordingly. The defense can be instructed to make a play on any one of
the runners. Each runner plays as if she is the only runner on the field.
Turns and Slides
Purpose: To work on turns at first base and various
slides into second.
Procedure: Place half your runners at first and half
your runners at the plate. The runners at first are lined up single file one
step beyond first. Once the runner from home hits first base for the turn, the
runner at first takes off toward second. This forces the runner going to first
to make a sharp turn to avoid getting in the way of the other runner. The
runner from first sprints to second as if she is stealing, and once near the
base, she works on a chosen slide. The batter base runner stops a third of the
way to second base and dives back into first.
Variation: Put runners at all bags and work on
different slides and turns going to every bag.
Excerpt reprinted by permission of Human Kinetics, Champaign, IL., from
COACHING FASTPITCH SOFTBALL SUCCESSFULLY, SECOND EDITION by Kathy Veroni and
Roanna Brazier.
Copyright © 2006 by Human Kinetics.
Available in bookstores, by calling 1-800-747-4457, or online at
www.humankinetics.com.